Caroline Fangel
Caroline Fangel
Freelance graphics and game artist
Copenhagen, Denmark

Summary

29 year old designer with experience in graphic and digital design for commercial products, i.e. commercial products and computer games. My main focus in game art especially environment design and production. Currently I work as a freelancer at my own company for various customers.

Skills

Concept ArtDigital Painting3D ModelingTexturingPaintingArchitectural VisualizationDrawingPhotoshopMayagame artBlenderSketchup

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Blender
Blender
SketchUp
SketchUp
Maya
Maya
Unity
Unity

Productions

  • 3
    • Video Game
      Air Hogs Connect
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Knapnok Games/SpinMaster

Experience

  • Game art Guest Teacher at Danish Royal Academy of Architecture, Design and Conservation
    Copenhagen, Denmark
    February 2017 - Present

  • Game Art Guest Teacher at Vallekilde Højskole
    Vallekilde, Denmark
    January 2017 - Present

    Teacher in various game art disciplines in Photoshop, Sketchup and Blender

  • Graphics Designer at Serendipity Organics
    Klampenborg, Denmark
    October 2016 - Present

  • Visual Artist at Knapnok Games
    Copenhagen, Denmark
    June 2016 - August 2016 (2 months)

    - Style concretization and concept art

    - User Interface design

  • Graphics Artist at Connector Design
    Værløse, Denmark
    February 2016 - December 2016 (10 months)

    - Visual identity design

    - Web design

    - Packaging design

  • 2D/3D artist at Serious Games interactive
    Copenhagen, Denmark
    September 2015 - October 2015 (1 month)

    - 3D modelling, texturing and setup in Unity

    - Concept art and concept visualization

  • Concept artist at Knapnok Games
    Copenhagen, Denmark
    June 2015 - August 2015 (2 months)

    - 3D modelling and texturing

    - Concept art

    - Shipped Titles: http://www.connect.airhogs.com/

  • 2D/3D artist at Splitscreen Studios
    Hamburg, Germany
    October 2013 - March 2014 (5 months)

    - Facebook and web material

    - Commercial material for retail

    - Game assets (design, 3D and texturing)